GameAP started out in 2013 as a small tool for managing a handful of Half-Life and Counter-Strike 1.6 servers. The main goal of the project was to grant permissions on a granular basis, allowing players to moderate the server without giving them full access to the machine.
It was originally written in PHP and has been rewritten several times since. The first version ran on CodeIgniter 2 and managed game servers over SSH and Telnet.
GameAP 2 introduced a standalone GDaemon (GameAP Daemon) that handled game servers directly. However, the second version never saw serious development, held back by CodeIgniter's limitations.
In 2019, the project was completely rewritten in Laravel — this became the third version. Much of the internal architecture was laid down at that time.
At the end of 2025, GameAP was fully rewritten from PHP to Go, with the fourth version released in December.
The panel has been consolidated into a single unit—without PHP-FPM or a separate web server. As a result, performance improved, and code changes are implemented more quickly. Now, in 2026, it is a production-ready product with regular updates.
Main site (English)
gameap.com/esMain site (Spanish)
gameap.com/deMain site (German)
gameap.ruMain site (Russian)
docs.gameap.comDocumentation
blog.gameap.comBlog and release notes
plugins.gameap.devPlugin registry
my.gameap.devPersonal account and licenses
openapi.gameap.ioOpenAPI specification
demo.gameap.comLive demo
old.gameap.ruLegacy portal (archived)