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Pelican
A high-performance control panel that runs natively on Linux and Windows. Written in Go. The plugin system lets you extend the panel without touching the core.
A modern fork of Pterodactyl built on Laravel and Filament. Ships a polished UI and a guided in-browser installer, but keeps the same Wings daemon — so game servers still run inside Docker containers on Linux only.
How GameAP and Pelican stack up across the features that matter most.
| Feature |
GameAP
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Pelican
|
|---|---|---|
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Base game servers management
Install, start, stop, restart and configure game servers.
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File manager
In-browser file browsing and editing, archive extraction.
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REST API
Documented HTTP API for automation and integrations.
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Resource statistics & graphs
Built-in CPU, RAM and network monitoring with historical charts.
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Plugin system
Extend the panel with installable plugins and integrations.
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Docker required
Whether the panel forces all game servers to run inside Docker.
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Optional | Required |
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Native daemon (no containers)
Runs game servers as native processes without container overhead.
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Windows support
Ability to install the panel and run game servers natively on Windows.
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Performance
Overall responsiveness and resource footprint of the control plane.
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High performance | Low performance |
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Installation complexity
How quickly you can get the panel up and running.
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Easy, one command | Many manual steps |
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License
Open-source license used by the project.
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MIT | AGPL-3.0 |
The Go-based daemon sips RAM and CPU, staying responsive even on modest hardware.
Run the panel and game servers without containers on either operating system.
Deploy on bare-metal, a VPS, or containers — Docker stays an option, never a requirement.
Install plugins from the catalog with one click and extend the panel without touching the core.
One command and the panel is up and running in minutes — no multi-step setup guides.
MIT license without AGPL copyleft restrictions — use and embed GameAP freely in your projects.